2009 In Review: The Disappointments
By
Luke Plunkett, Kotaku.com,
December 24, 2009
There
were plenty of things to be happy about in 2009! Uncharted 2, Batman,
the return of E3 and a PS3 resurgence to name but a few. But you know
what? 2009 also had its fair share of crushing disappointments.
Things
that should have been great, but were average. Things that should have
been good, but were awful. Whether through accident, misstep or a good
old-fashioned cock-up, here are what I think are the biggest
disappointments in video gaming of 2009:

The PSPgo
It could have been a revolution in video gaming. The dawn of the
digital-only era, a rebirth for Sony's flagging portable. Instead, it's
done little but underwhelm.
First, there were strong suspicions
it re-purposed the casing from an existing Sony device, the Mylo. Then
some retailers refused to carry it. Then a promised UMD exhange program washed up on the beach, while digital versions of existing games were slow to materialise.
Oh, and it didn't help it was priced at a ridiculous $249.
In
short, Sony have provided existing PSP owners with almost zero reason
to purchase something the company badly needed to convince them to
purchase. And consumers have responded, sales of the PSP having gone
nowhere since the machine's launch.
Maybe they'll get it right with the PSP2!

Call of Duty: Modern Warfare 2
Modern Warfare 2's multiplayer is, when it's not being exploited,
wonderful. There's little to disappoint with that part of the package.
But the game's singleplayer...oh boy.
The original Modern
Warfare was a colossal entry in the field. It contained thrilling set
pieces, an engaging storyline and memorable characters. All the game's
sequel needed to do was provide more of the same, and millions would be
happy.
But no. Infinity Ward tried to get clever. Tried to turn
what had been a reasonably realistic tale of Modern Warfare into a
Michael Bay movie. A rugged, lovable SAS Captain became a
monologue-happy madman. The "your player is dead" trick was over-used
to the point of becoming laughable. The "No Russian" level was an
exercise in poorly-envisaged shock tactics, and the game's storyline
would have confused Hideo Kojima.
It's not a terrible
game by any means, as it still has its moments - particularly when
repelling the Russians from the US - but when you look at the gulf in
what could/should have been and what we ended up with, it ranks as one
of the year's biggest disappointments.

Ghostbusters
It's not enough that this was a Ghostbusters game. It was, in theory at
least, supposed to be a third Ghostbusters film, written by the men who
wrote the movies and starring the vocal talents of those same, gifted
actors. What could possibly go wrong?
Try almost everything.
Developers Terminal Reality seemingly had little idea how to build an
enjoyable game around the experience of being a Ghostbuster, so instead
settled on a series of limited, repetitive and frustrating mechanics to
get us through. Boring PKE section, tiring ghost wrangling, boring PKE
section, tiring ghost wrangling, etc etc.
The only thing to look
forward to was the vocal talents of the film's stars, and even that was
found wanitng, only Dan Aykroyd putting any real effort into a bland
and forgettable tale.
Maybe it was our fault for getting so
excited about a Ghostbusters game, maybe it was Atari's fault for
digging up the license in the first place, who knows. But when you make
a game based on such a treasured franchise, and get serious Hollywood
talent involved, it needs to be better than this.

DJ Hero
Few people seem to comprehend how significant a failure this game has
been for Activision. And how big a disappointment it's been to everyone
else. This isn't some Guitar Hero spin-off; it was an
expensively-backed assault on a market the mega-publisher believed was
being excluded from its Guitar Hero franchise.
This was to be
the phenomenon for hip-hop and dance fans that Guitar Hero had been for
everyone else. Activision guessed right that, yes, that's a big market,
and one worth capitalising on. What they got wrong was...everything
else.
DJ Hero had to be "cool" to sell, and thanks to it's
faux-rave setting, it wasn't. It needed to be hip-hop, and it wasn't.
It needed to be dance, and it wasn't. What it was, courtesy
of the decision to focus solely on "mashups", was a confusing, bland,
fence-straddling mix of music styles that ultimately appealed to
neither fanbase.
The publishers decision to focus much of the
game's marketing efforts on DJ Shadow was perhaps most telling. This
game needed to be "Endtroducing". All it was in the end was "The
Outsider".

Killzone 2
Again, not a bad game. Just disappointing.
Consider
the amount of money and work that went into the game. The amount of
expectations placed up on its shoulders. The scope of its marketing,
all the attempts to turn Killzone into Sony's own Halo, an evergreen
sci-fi franchise for the core market.
In some areas, it
succeeded. It certainly looks, and sounds, expensive. It should be
praised a lot more than it is for successfully implementing a working
cover system in a first-person game. And Brian Cox can make anything
bearable. But only to a point; the rest of the game is equal parts
forgettable and offensive, poor characters propelling you through a
dreary wasteland of a game, populated solely by clichés and a world so
depressing you wish Rainbow Brite would pop in and make a cameo.
Halo
succeeds in much the same way Uncharted and Modern Warfare do: they
serve as the gateway to a franchise, to a lifetime of fandom. They are
summer blockbusters, games that not only excite, thrill the senses then
leave you madly in love with a world and its characters. How else could
so many people adore Captain Price, for example? Or the mute, faceless
Master Chief? But in Killzone, who do you love? What makes you remember
the game aside from an endless parade of grey buildings and a guy who
swears too much?
Honorable Mentions
Tony
Hawk Ride - The way the series finally dragged its rotting corpse over
the shark would have been disappointing to die-hard Tony Hawk fans. If
there were any left.
WiiWare - If the Wii is the most successful
console of the current generation, why is WiiWare - its digital
shopfront - so awful? There needs to be more games on this service.
Well, more games people actually want to play.
Madden - EA
Sports' FIFA series continues to innovate, and show the world an annual
sports franchise can also be a great game. So why does Madden get away
with continually releasing what is essentially the ninth version of the
same game?
That about does it for me, but what about you? What were you most disappointed with in 2009?